I did some minor rework at Phantasma Omnis and also posted a new progress update.
Stay tuned for more updates! Hopefully I would have updates rolling for Gunslingers of Dawn in the next days.
I did some minor rework at Phantasma Omnis and also posted a new progress update.
Stay tuned for more updates! Hopefully I would have updates rolling for Gunslingers of Dawn in the next days.
My battle system has been progressing quite nicely and the core is almost finished.
New Screenshots to show progress of my battle system
Notes: The sidebar is the CTB turn order list
Battlers in red are enemies, blue are actors, gold/yellow is the current battler
The list auto-updates while the player is browsing the command window
It also show images for each battler, right now for showcasing purposes, I just used images from the icon sheet.
When executing an action, the list only shows the current battler (to avoid some confusion on the list)
When a battler dies, it is removed from the list
I’ve been able to work on my custom battle system in the last few days and it’s coming along nicely. I’ve just finished the CTB mode and would be working with the commands selection possibly then the target selection. After that, I’d be making a new mock up video showing it’s features.
I’ve also been working on custom encryption mechanisms for the resources.
Stay tuned! 🙂
So I just uploaded an early video for my battle system currently in the works. Read the video description for details:
The WordPress.com stats helper monkeys prepared a 2014 annual report for this blog.
Here’s an excerpt:
The concert hall at the Sydney Opera House holds 2,700 people. This blog was viewed about 12,000 times in 2014. If it were a concert at Sydney Opera House, it would take about 4 sold-out performances for that many people to see it.
Happy Holidays to everyone! If you have one, that is. Me, I don’t have one coz of work.
I haven’t been able to post for a while now because I’m quite busy at work right now since it’s already milling season here. I’m still working bit by bit on my games and scripts though. Planning on what to do with GSoD and also working on some visual novels.
Stay tuned! Enjoy the holidays!
I updated Custom Attributes script to version 1.10. Added capability to add bonuses to the attributes.
I updated slip damage ex to 1.06 to fix the bug that thechancellor found. On the old version, HP slip damages don’t do pop-ups with Yanfly’s Battle engine if you don’t have my Elements EX script.