Working on an almost completely custom battle system

I’ve been working on an almost completely custom battle system just for the sake of making it. It would be an ATB at start. Almost completely custom because I’m building it from the ground up, while using a little bit of the already existing methods, just a little bit. Most of the recycled methods are those from the battleback creation and possibly, I would still be calling the damage methods and state applications from the battler classes.

Most probably, no method from BattleManager, Game_Actions and Scene_Battle would be used.

I don’t know if I’d release this to the public though, because this means that other people’s scripts that adds something to the battle scene won’t work.

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2 thoughts on “Working on an almost completely custom battle system

  1. SoulPour777

    It’s much better to keep it your own and make a game out of it. Because of Battle Systems being released publicly all the time, games don’t have their originality when it comes to Battle Systems.

    Reply
    1. lanthanumentertainment Post author

      It isn’t really an all original system, it’s still basically an ATB with added features. Most of it can already be done using existing scripts, I simply prefer to do it on my own coz I prefer using my own scripts. Plus some few added features maybe. 🙂

      I just call it completely custom because I made it from scratch instead of editing the current battle scene.

      Reply

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